The only circumstance under which a Capitulation will end a War is if there are no War Goals left to fight over, which always results in an immediate end to hostilities. War Leaders are also able to Capitulate, and this doesn’t usually end the war, as they are only conceding War Goals targeting themselves and their subjects, and a new War Leader will be chosen to continue the fight on their side of the struggle. This will immediately let them exit the war at the same cost outlined above, but may also incur a diplomatic penalty if the country capitulates early, especially if they had nothing to lose by doing so (as it would be seen as a cowardly betrayal of your allies). It’s also possible for most countries part of a war to choose to Capitulate at any time, even right after the war has broken out. A country that Capitulates cedes all War Goals that are targeting them and gives up on all unpressed War Goals they were still holding. When their War Support hits -100, a country is forced to Capitulate. Whether the enemy controls their War Goals.Internal turmoil in your country, for example because your economy is worsening due to the war.Pops dying and being wounded in battle and from attrition.Having your territory occupied by the enemy. The factors that govern how quickly War Support drops include: Each country will start a war with a high degree of War Support (currently always 100, though we’re considering having it start on different levels based on how politically unified your country is), which declines over time. War Support is a measure of the political will in your country to continue fighting in a particular war, and goes from -100 to +100. However, before we explain how these work, we first need to explain a crucial mechanic to all forms of peace-making: War Support. There’s actually two different ways of making peace in Victoria 3: Capitulating and Negotiating Peace. So, let’s say you launched that diplomatic play to get the Dutch colony you’ve been eyeing for years thinking that you’d have it in the bag, all the way up until the French decided to back them up and you found yourself dragged into a bloody and costly conflict that you now want nothing more than to get out of. We’re of course not done talking about warfare and will return to the topic at a later point, but for now, let’s talk peace. Hello and welcome back to another Victoria 3 development diary! Last week we wrapped up our dev diaries on War, and now we’ll be bringing both Diplomacy and War to a close (for the being, that is) by talking about (appropriately enough) how to negotiate an end to one of your wars.
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